February 12th, 2026
Major Update

It's go time, Rogues! Rogue Point has arrived in Steam Early Access! If you've played any of the recent Rogue Point playtests, you're probably wondering what's new in the Early Access version of the game. Well, we've got you covered!
15 Primary Weapons (Each with multiple attachments and 7 skins unlockable in game)
6 Secondary Weapons (Each with multiple attachments and 7 skins unlockable in game)
12 items (Grenades, Medkits, Ladders, Revive Kit, Breaching Charges, Ammo Can, and More)
3 Types of Armor (Light, Medium, Heavy)
Over 30 Missions across 4 Locations combining multiple objectives depending on difficulty
Plus multiple Raid missions
Plus multiple Strike missions
Plus the final Takedown mission
Over 100 unique player cosmetics with almost 500 skins total
Collect intel, get access to secure stash rooms, and scavenge for enemy weapons
Multiple passes on AI to improve challenge and AI responsiveness
AI changes accuracy based on mission difficulty
Added AI suppressing fire at last known location
Added AI injured animation state
AI has a chance to dodge the player
And lots more…
Interaction Responsiveness Fixes
Increased polling for interactions to make them more responsive
Improved Team Healing
Improved Team Reviving
Improved door interaction ranges
Fixed sounds players at mission load (shells, doors opening, etc)
Audio pass on all levels
Fixed gunshots that were being played in mono
Fixed bugs and added quality of life polish
HUD overhaul for clearer objectives and progression
Added a “Quick Options” menu for commonly adjusted items
Turned off Open Mic by default
Turned off Smart Lean by default
Rebuilt parts of Training mission to better introduce objectives
Hardened all layouts to prevent getting out of bounds and mission soft locks
Fixed lots of bugs with volumes, nav meshes, and vaulting on all levels
Motion capture animations lean up for LOTS of animations
Added a ton of AI movesets
Tons of fixes and hookups for translated files
Please let us know in the Steam Forums if you see missing or improper translations!
AI now scales their accuracy based on mission difficulty
Added AI suppressing fire to last known location
Added AI side stepping when aimed at
Added AI injured state
Made AI respond to interacting with and kicking doors
Improved AI cover finding (still needs some design and code work for better cover nodes)
AI now react better to gunshots
Added relaxed state to AI for more natural movement
Added more voice lines to Berserker (with more ready to go in)
Fixed an issue were AI could keep moving along paths after being killed
Fixed some cases of AI sliding
Fixed AI shooting in idle pose
Fixed AI having more than one MERX phone
Spiced up MERX loadouts to be more than just Glocks. Overhauled MERX Manager system.
Guns that fire after an AI death can no longer hurt the players
(There’s a hilarious bug related to this. You’ll know it when you see it. WNF)
Fixed bugs with Heavy AI pathing
Added more voice lines to the heavy
Improved AI behavior at extract
Fixed insertion zones blocking AI vision
Increased polling for interactions to make them more responsive
Improved door interaction and fixed bugs with doors
Improved reviving teammates and team healing!
Fixed bodies blocking interaction with objectives
Improved interaction with bomb depending on the angle of the player to the objective
Turned on Steam cloud saves
Cleaned up unused files for and even smaller footprint on hard drive
Removed debug files from game build
Fixed muzzle flashes being drawn through walls
Fixed “NoVault” not being replicated to dynamically spawned objects for clients
Fixed blocker volumes that were not being replicated to clients
Fixed bug with losing armor if you quickly equip/de-equipe it
Fixed Thump-40 splash damage not triggering hitmarkers
Fixed objectives not being able to be destroyed by explosives
Fixed armor not properly displaying on player
Skills Fixes
Added Tiers to Skill (instead of Skills simply stacking)
Fixed issue Better Meds not showing the %
Fixed issues with Good Tipper
Fixed issues with Serpentine Maneuver
Fixed issues with Strong Arm
Fixed issues with Health Regain
Fixed issues with Blast Boost
Fixed Dead Drop lockers not being synced between players
Boss
Changed/Fixed armor damage
Changed/Fixed Boss targeting
Fixed Door Chocks/Wedges being able to be removed from the wrong side
Fixed players being able to kill a teammate if that land next to them and take fall damage
Fixed regular ladder appearing when a deployable ladder is placed
Fixed attachment buffs not applying to clients
Fixed player not returning to ADS after sprinting while holding down the ADS button
Fixed client ADS issues
Fixed an order of operation bug with the Battering Ram while unlocking doors and opening them
Fixed edge cases with multiple players being able to get into the Training Level
Fixed edge cases with players floating above ladders depending on how they approached them
Multiple fixes for FOV shaders and items drawing on top of the world when dropped or interacted with
Remove 5X multiplier for Taser that was one shotting end boss
Fixed grenades bouncing off of ladder volumes
Fixed number of voice lines that buffered on death
Adjusted medkit healing values so that skills can buff them up
Fixed clients sometimes spawning holding their primary gun like a pistol
Fixed Dead Drops returning to players after they use them and run a mission
Fixed possible softlocks in the Training Mission
Fixed cases with bullet deflection through glass (it no longer deflects) and fixed edge cases with being close to glass and firing.
Fixed edge cases where players could join while other players were on mission
Fixed players not being able to connect to a client after they leave the host
Fixed left hand being empty with Breaching Charges when you still had charges left
Improved mouse capture
Fixed air locks blocking grenades
Fixed some items/weapons popping in and out based of FOV
Fixed players being able to vault through glass
Audio pass on all levels
Fixed gunshots that were being played in mono
Better mixing for flesh and armor impacts
Fixed incorrect hit feedback sounds
Added slight ducking for players taking damage to help with feedback
VOIP adjustments and improvements
Improved Hostage voice lines
Adjusted all sound classes
Adding “juicy” sounds for Berserker attacks
Adjustments for AI footsteps
New UI feedback and sound cues
Fixed sounds players at mission load (shells, doors opening, etc)
Adding loading screen ambient music
Fixed hearing footsteps on planning screen
Fixed main menu music not playing sometimes
Added chance for TOC to reply with short message to cut down on radio traffic
Fixed multiple ping sounds
Added new sounds for objective progress and completion
Added Ammo Can sounds
Added forklift and crane sounds to use in levels
Re-attenuated Optiwand sounds
Added a “Quick Options” menu for commonly adjusted items
Turned off Open Mic by default
Turned off Smart Lean by default
Added polish and voice lines to Dead Drop screen
HUD overhaul for clearer objectives and progression
Added new “NEWS” panel for getting information better to players
Fixed players incorrect values for phone counts and fixed incorrect stash room values
Fixed player icon order in front end to always display correctly
Fixed multiple button prompts/keyboard shortcuts not working
Additional passes on Bomb Min Game for ease of use and clarity
Improved feedback for mission unlocks and animations
Fixed attachments to be in descending order based on unlocks
Fixed problems with Equip and Equip All at Dead Drop screen
Multiple resolution and primary monitor improvements/additions
Planning screen polish for UI, text, and features
Fixed clients seeing different mission layouts from host
Fixed issues with items on compass not matching real world location
Updated pricing of multiple items to better balance economy
New icons for Skills
Fixed cash reward screens not being consistent with clients
Fixed bug that would populate cash rewards multiple times
Fixed client’s customization menu getting replaced with voice chat menu after someone left the party
Fixed “Profile” button not working in front end
Fixed tutorial prompts blocking ELUA interaction
Fixed Jump To Camera functionality while spectating
Fixed issues and menu overlaps with Pause Menu
Fixed HUD items getting left on screen if more than 3 were displayed
Fixed “Breach Door” prompt showing on roll up doors that are unbreachable
Fixed Silver and Gold skin naming inconsistencies
Fixed Extension Tube attachments showing suppressor icons
Fixed user icon, player color, and cameras displaying wrong when someone left a party
Fixed campaign progress not updating after a player left the campaign
Fixed some cash rewards not being awarded on Takedown mission
Added a profile button next to player name for addition place to customize character
Fixed lasers not turning off HUD crosshairs
Fixed focus prompts for Ammo Box
Change fire mode is now grayed out on HUD if it is not an option for that weapon
Fixed weapon skins not being applied
Fixed “Reload” getting stuck on screen
Fixed/Improved Smart Lean and ADS options
Fixed a bug with ammo count when other players picked up your dropped items
Fixed pause menu not appearing in spectate
Fixed some mission ping sounds
Added new per enemy ping icons
Fixed labels for skills
Rebuilt parts of Training mission to better introduce objectives
Hardened all layouts to prevent getting out of bounds and mission soft locks
Fixed lots of bugs with volumes, nav meshes, and vaulting on all levels
Fixed collision on airplane sculptures in Airport
Merged Airport art for better performance (still a work in progress)
Reviewed lighting setup for better performance
Revised stations (Ammo/Health/Revive/Dead Drop)
Added new AD boards to Airport
Multiple revisions on Takedown mission (with more to come)
Fixed clipping with multiple character assets
Fixed ladders that the client could see/use, but the host could not
Added “Rally Points” for important team syncing sections
Fixed doors and areas where AI could get stuck
Added all new MERX specific weapon skins
Fixed some cases of AI that could see the player right at the start of a mission
Fixed glass creating particles and glass noises at 0,0 of the world
Fixed shotguns not breaking glass
Fixed doors with windows changing shape after breaching them
Fixed lingering issues with Dead Drop lockers
Fixed bathroom doors not having collision
Fixed interaction with double doors being inconsistent
Fixed glass double doors not being able to be shot through
Fixed multiple Stash Rooms
Fixed collision with Ammo Stashes
Changed extraction spawns to be immediate instead of on a 10 second spawn timer
Fixed most ”Unknown” locations on the compass
Fixed being able to lock pick roll up security doors
Motion capture animations lean up for LOTS of animations
Fixed texture application bugs with the Hostage and the Hazard Corps outfit
Added a ton of AI movesets
Fixed SOCOM having its slide back at loadout screen (need to do same fix for Bellini)
Fixed animation overlaps with admire animations and fire select animations
Reparented guns to right hand while climbing ladders to fix visual bugs
Fixed UV errors with red dots and scaled back their glass dirt detail
Fixed sorting issues for glass and transparent items like lasers
Added campaign fail video
Fixed material issue with Stone 5.56 front sight
Clean up Less Lethal animation edge cases
Sped up Hammer reload animations
Fixed weapons like the Hammer spinning in players hands under certain conditions
Tons of fixes and hookups for translated files
Fixed localization in Tutorial screens
Fix Raven Actual showing to all players in HOSTS language
Fixed issues with overlapping or misaligned translations
Fixed issue with switching between multiple languages at the mission select screen
Fixed players using different languages not being able to connect to one another
Please let us know in the Steam Forums if you see missing or improper translations!