If the goal is to a have a “roguelike” FPS (which it seems to be) this is essential. Getting to that 7th mission with a loadout I actually like only to have to restart from zero is a bit tedious.
Some thoughts on scaling:
Functionally unlimited skill upgrades (50% → 55% or whatever) along with damage/health scaling on enemies would allow the current gameplay mode to keep going.
Cash would probably become meaningless unless there are more things to spend it on. (Higher damage versions of weapons to keep up with escalating health pools, maybe?)
Adding an HVT every 5-7 missions would help keep things going. Make something require trophies to buy so there’s a reason to what to fight them.
Log in to comment and vote
Comments1
Wesley Obenshain
Jun 25
If the goal is to a have a “roguelike” FPS (which it seems to be) this is essential. Getting to that 7th mission with a loadout I actually like only to have to restart from zero is a bit tedious.
Some thoughts on scaling:
Functionally unlimited skill upgrades (50% → 55% or whatever) along with damage/health scaling on enemies would allow the current gameplay mode to keep going.
Cash would probably become meaningless unless there are more things to spend it on. (Higher damage versions of weapons to keep up with escalating health pools, maybe?)
Adding an HVT every 5-7 missions would help keep things going. Make something require trophies to buy so there’s a reason to what to fight them.