Enemy progression
I feel like right now enemy force evolves all the same in each campain. I think it would shake things up a bit if there’s some radomization to it. An inspiration I have is the dark events from XCOM 2.
The idea is that there should be a meter that increse or decrese for an amount depending on which mission path you choose. Every time it reachs max, the merx gain a new tactic for the rest of the campain.
The tactic may be: forced spawing an extra amount of a type of enemy on extraction, price increse on equiments, a forced detection countdown, better protection gears on enemies.
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Comments1
Ben Truman
Aug 4
Thanks for sharing this idea. We like the goal of making campaigns feel less predictable from run to run. Feedback like this helps us understand the kinds of systems players enjoy, and we appreciate you taking the time to write it up.