Enemy progression

I feel like right now enemy force evolves all the same in each campain. I think it would shake things up a bit if there’s some radomization to it. An inspiration I have is the dark events from XCOM 2.

The idea is that there should be a meter that increse or decrese for an amount depending on which mission path you choose. Every time it reachs max, the merx gain a new tactic for the rest of the campain.

The tactic may be: forced spawing an extra amount of a type of enemy on extraction, price increse on equiments, a forced detection countdown, better protection gears on enemies.

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Status

New

Board

Feature Request

Date

22 days ago

Author

plazehorta

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