Been testing out different options and there a few hardcore playstyles that feel lacking.
Though can just be level modifiers. Here are a few options that could spice things up in two parts. Enemy difficulty and map/loadout difficulty.
Enemy difficulty
Enemy amount per area (base would be current and can go up to 4x)
Stash room ambush chance 0-50%.( Spawns a group of enemies when the door opens and fires right away. )
Elite spawn chance 0-25% ( Enemies have a chance to spawn as elites with double health and a tier higher damage but are 25% slower movement)
Stealth multi base/50/100/150% ( Extra damage when player is in stealth)
Map difficulty
No ammo ( Ammo boxes and ammo caches are disabled)
Armor ( Armor and caches are 0/50%/base. 0 is disabled)
Medkits (Medkits and defibs are 0-100% effective. 0 is disabled)
Money multiplier 0/25%/50%/base (0 is disabled)
You can have it where they give extra reward or a achievement for completing a certain amount of them. Like a rank 10 challenge run would give a weapon or a cosmetic.( 10 enemy buffs or self negatives or a mix of hard and easy settings. Like no extract would be +5 so you would need a 15 in negatives.)
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New
Feature Request
16 days ago

Pathris
Get notified by email when there are changes.
New
Feature Request
16 days ago

Pathris
Get notified by email when there are changes.