I’ve noticed that with some pistols, shooting enemies from afar actually takes some time to hit the target. While not realistic this gave me the idea of adding different ammo types to the game, especially since there’s many different types of enemies and situations that you can find yourself in:
FMJ - Standard
AP(armor piercing) - Higher damage to tanks/future bosses
Subsonic - reduced noise detection (great for stealth players)
Soft Point/HP - higher chance to make enemies stagger/flinch, great for moving targets
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New
Feature Request
About 3 hours ago

john rogue point
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New
Feature Request
About 3 hours ago

john rogue point
Get notified by email when there are changes.