I like how this game also use voice lines to relay information to the players (e.g. enemy suspicion), but sometimes it just too much. Insurgency is probably the most satisfying game I find when it comes to character response and how frequent you hear them. There are a bunch of features that game has I wish this game also does.
Various callouts (reloads, using grenade) only triggers when in proximity to an ally
You just don’t need to hear yourself calling out reloading or healing.
Cooldown time
There’s no need to say reloading twice if you switch to you sidearm to reload right after you primary, or repeatedly saying grabbing intel/merx phone in 5 seconds
Suppressed and unsuppressed variants
Exception though, some suppressed lines from that game are actually aggressive callout toward the enemies. For example the character may shout “Eat this!“ when throwing a grenade underfire.
Grunt only when low on stamina
In Sandstorm, stamina doesn’t affect your sprint speed a lot, but it affects your aim and how stealth you can be in situations. If you move quiet and slow, you can vault over a wall silently. Grunting is made as an indication to your stamina and also a way to alert your enemies in that game, but in Rogue Point I just find that grunting every vault way too often.
Battle cry
When shooting full-automatic weapon, the character will shout. It actully reminds me of MGS3 more, but I quite like it. It may be a cool thing to have during extraction. It could have a different trigger, damage output, killstreak.
Lastly, it would be nice if voice lines also reflect the player’s health, detection or some other status. I can imagine when picking up a IFAK, on low health you may say “I probably should use it right now.“ or when someone close is low you say “Does anyone need this?“ but probably don’t say anything if you are alone and good on health.
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New
Feature Request
9 days ago

plazehorta
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New
Feature Request
9 days ago

plazehorta
Get notified by email when there are changes.