Solo Mode Med‑Kit Fix & Extraction AI Behavior Adjustments
When playing solo, Merc Phone rooms that contain Health should replace the Defibrillator with standard health packs, since solo players have no use for a revive item.
Additionally, there should be an option to adjust the AI’s aggression during extraction. If this behavior is already controlled by an internal parameter, players should be able to modify it. Ideally, AI enemies would prioritize finding suitable cover while keeping the player in sight, or (and) use grenades / flashbangs to prevent players from camping.
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Comments2
elire01
Jun 27
>solo players have no use for a revive item
sell them, they go for 500$
Slider for enemy aggression would be nice for custom campaigns but I’d prioritize unlobotomizing the AI first.
They’re too braindead to pose a fair threat at the moment:
INXYUS SUYXNI
Jun 27
Ah, good point! I actually didn't know Defibrillators could be sold for $500.(obviously)
With that in mind, I wouldn't want them removed entirely anymore. Maybe just reduce their spawn rate in solo instead of replacing them outright. As long as the Health rooms consistently include at least one medkit alongside the Defibrillator for solo, I'd be happy with that. Right now it feels like I open the HP room and it's always just the revive item.
And yeah, I definitely agree about the AI 😅. Your gameplay (especially the shotgun gameplay extract) pretty much mirrors my extraction experience too (most reliable way to deal with the constant sucide rush.) Hopefully they improve the AI.