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The Thunder Bolt-Action Rifle is objectively the worst gun in the game

I think the Thunder-Rifle has no redeeming quality to it.

I understand that it’s supposed to fill the role of a Sniper Rifle, yet it somehow doesn’t feel like it’s the appropriate tool for that job, especially since the revolver, desert eagle and (I’d argue) 5/7 pistol do a much better job at it.

Many of the kills you will be getting are close-to-mid ranged kills in this game, which will already compromise the role this gun will take.

What you could do to make it viable and versitile though is to add certain mods to it.

So far the gun feels very slow, and feels like it doesn’t pack much of a punch either.

usually with sniper rifles they look like this

realtively weak but quick

or

strong but slow

So what you could do is the following:

Option A:

  • Buff the guns damage to someting outlandish (something like 250dmg or more) to make it a guaranteed one-shot.

(I’ve had many instances where I’d shoot an enemy who’s like 2 meters in front of me and have them shrug off a clean shot into their shoulder).

  • Make it so that the damage “fall-off” is a bit tighter, I don’t think this needs that much adjusting, I do however believe that it won’t hurt the weapon whatsoever.

  • Just to balance things out, I would also recommend raising its price, by how much, I am unsure.

Option B:

Keep the weapons damage output exactly where it’s at but make it a bit friendlier to use by adding things like

  • Light-Action (Makes the Bolt-Action lever lighter i.e. faster fire rate)

  • Make the extended mag upgrade something you unlock way earlier (after like 120 kills instead of the current 240)

  • Add Lasers to it (This would also be beneficial for Option A aswell. I don’t understand how that’s not already a thing seeing as the gun literally has attatchment rails in the front)

This would keep the weapon at the level it’s at, but instead of turning it into a powerhouse like you would with Option A, Option B would make the rifle be more versatile.

Making it quicker and easier to use in CQC, it would offer itself up perfectly to be used in a number of situations.

Stealth, Mid-to-long-range, CQC (in a pinch), I believe that all of these approaches would be viable options if these changes were to be made.

P.S.

I don’t know if that’s the way it’s supposed to look, but the Safety Protocol skin for the Thunder Rfile just makes it completely yellow without adding the black-and-yellow pattern — you’re able to see in the preview and I would ask that you don’t correct this (possible) mistake as I like the look of it, makes it look like a banana gun.

2 comments

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Comments2

  • Nugget Coffee

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    Jun 30

    I agree, I tested this against any of the shotgun options with an ACOG and slug ammo. All of them are superior to this weapon. Which sucks, cuz I love being a sniper.

  • elire01

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    Jun 28

    Option A:

    • Buff the guns damage to someting outlandish (something like 250dmg or more) to make it a guaranteed one-shot.

    I believe that a value of 320-350 would be appropriate to achieve this as the gun still wouldn’t be good even if it did one shot all basic units to the body. Making it one shot all units regardless of range if you equip the AP rounds is the most reasonable in my opinion.

    • Just to balance things out, I would also recommend raising its price, by how much, I am unsure.

    The price economy of the entire game needs a massive overhaul the way I see it, no point adjusting an individual gun to account for it being slightly less horrible. So in a way I agree, it should be changed but not based on its post buff viability.

    Option B:

    Keep the weapons damage output exactly where it’s at but make it a bit friendlier to use by adding things like

    If it won’t one shot all units with maybe the exception of heavies then it will be redundant to use it over alternatives that can’t do that either but don’t suffer from being unusably bad.

    • Light-Action (Makes the Bolt-Action lever lighter i.e. faster fire rate)

    Agreed, the effective fire rate of the gun is atrocious it needs a massive buff.

    • Make the extended mag upgrade something you unlock way earlier (after like 120 kills instead of the current 240)

    I’m fine with the current attachment progression but if anything should be more accessible then it should be the high-end sight attachments.

    • Add Lasers to it (This would also be beneficial for Option A aswell. I don’t understand how that’s not already a thing seeing as the gun literally has attatchment rails in the front)

    Biased take: I hate lasers in this game and never(A literal 100% of the time) use them willingly, the one exception is uneditable Socom pistol from a dead drop as I cannot take it off, as such, I don’t care for this.

    I don’t believe that the gun would be excessively powerful even if both of the options you presented were to be implemented at the same time. I’d also greatly enjoy it if the recoil of the gun was adjusted to not climb endlessly but rather recenter fully after every shot.