Throwable idea: Decoy Grenade

Would work as any other throwable and after going off it would spoof gunshots for a limited time that would attract unaware enemies in a set radius.

  • Similar to flashes, a carry capacity of 3 would work well as the grenade purpose is more of an situational utility rather than offensive/defensive capability.

  • An active duration of 10 seconds with random shot intervals between 1-2 seconds would likely be sufficient to serve its purpose.

  • Player gunshots would take aggro priority over decoys within the active radius to prevent enemies from not engaging the player during the grenade’s effect.

I’d consider 300-600$ to be a reasonable price based on prices of the other grenades.

Clarification for this addition:

It would offer a way for the player to tactically manipulate enemy positions at the cost of putting them on alert. There’s also the benefit of giving suppressor users a way to generate noise without needing an unsuppressed weapon on them. It could also be used to strategically funnel enemies during extractions.

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Upvoters
Status

New

Board

Feature Request

Date

10 days ago

Author

elire01

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